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While the so-called Ermac glitch was made-up, there was in fact a glitch-based opponent out there. When taking on other players and trying to beat Shang Tsung wasn’t enough, fighting and defeating Reptile was the ultimate Holy Grail for arcade-goers.īetween the hidden character of Reptile and the game’s Fatalities (which were basically codes themselves), that just opened the floodgates and asked for players to make up rumors because how could you question them? If I told you that there was a way for Scorpion to impale someone with his spear and tear their head off, is it that much more unbelievable than how you can fight a green Scorpion under the Pit if you do a bunch of nigh-impossible stuff? It was a perfect way to get more quarters into the machines. Such a thing mattered once upon a time.įurther Reading: Mortal Kombat Timeline Explained Killing him would net you ten million points.
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He featured the moves of both ninjas and was far faster and harder to beat than any of the game’s other opponents.
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Reptile was just a palette swap of Scorpion and Sub-Zero and even kept Scorpion’s name on his health bar. Upon completing that, you would be transported to the bottom of the Pit to fight Reptile.
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You need to never use block, not get hit in either round, and finish your opponent off with a Fatality. You had to play a match against the computer on the Pit stage with some kind of silhouette flying across the moon.
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All together, the various messages gave you just enough direction to figure out how to find and fight him. Stuff like, “FATALITY IS THE KEY,” “BLOCKING WILL GET YOU NOWHERE,” “ALONE IS HOW TO FIND ME,” “TIP EHT FO MOTTOB,” and so on. Before random fights, the green ninja would pop in-between the kombatants and deliver some kind of clue. Mortal Kombat came out in late 1992, and the third version of the game featured the mysterious Reptile. Midway was the first to make such a concept a reality. It was all a big lie, of course, but the idea of a secret opponent in a fighting game was a novel one.
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Not only did Sheng Long get a mention in the SNES Street Fighter II manual as being Ryu and Ken’s master, but he even showed up in various comics back in the day. Bison and going ten rounds without ever getting hit) was impossible, yet strangely believable because there had to be someone out there good enough to do it, right? Many were fooled, including foreign publications and people doing leg work for Capcom. The path to fighting him (getting a perfect in every match until fighting M. Sure, magazines were more believable than your average attention whore 8-year-old, but even they once gave us one of the most legendary hoaxes in video game history when Electric Gaming Monthly did an April Fool’s joke about fighting hidden boss Sheng Long in Street Fighter II. Unfortunately, it was easier to be gullible because not only was there no fact-checking readily available, but video games were so ridiculous at times that these lies were sometimes completely believable. 2 or a list of the various boss characters we’d see in the next Mega Man game. The latter was problematic due to the strange phenomenon of, “My father/uncle works at Nintendo and…” Virtually everyone who grew up in the NES era knew one kid who insisted that he had a relative working at Nintendo, which meant he was going to be spouting off so much bullshit, like how there’s a way to play as Bowser in Super Mario Bros. We only had two real sources of information when it came to video game news: magazines or hearsay from kids at school. Secrets were a weird thing in the old days because of the lack of internet.
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